Purple - Situationally useful, but overall pretty meh. Gold - Why haven't you taken this yet? A defining choice for a build, or even the whole class.īlue - Good stuff. This handbook will use the following system for ratings: ![]() ![]() RuinsFate for writing a Wizard handbook that I will be using as a template for a good controller handbook.Īnyone who posts to make this handbook the best that it can be. LordDuskblade for the handbook format we all know and love.īelial for writing a Psion handbook that I’ve used a great many times in the past, and that I will be building upon. Whether it’s through movement control (slow, immobilize), action denial (daze, stun, dominate), attack penalties, or positioning through forced movement, you do the controller thing, and do it well. Hard control is your forte - how you want to control your enemies is up to you, but one thing is for sure when a Psion sits down at the table: the enemies are gonna have a bad time. For example, Dishearten, which you get at level 1, is a power that a lot of builds still have at level 30. But since you’re an at-will class, you can also focus on optimizing around one specific power and spamming that all the live long day during your entire career. Psions can do one thing very, very well - sure, you can build your Psion in such a way that he’ll always have the right trick up his sleeve. That’s versatility other controllers can only dream of. From level 3 onward, you have three vastly different at-will powers that have two augments each, giving you essentially nine powers with different effects. Psions are versatile - as a psionic class, you have a myriad of powers at your disposal, which all have different effects depending on the amount of power points you spend. Your support isn’t as great as that of the other two major controller classes, but there are a few compelling reasons to play a Psion over them: You shape the battlefield to your liking, preventing your enemies from killing you and your friends. Like the Wizard and Invoker, you’re a controller. Whether you’re a telepath who takes control of the minds of others and turns them into a personal puppetshow, a telekineticist that puts Luke Skywalker’s silly Force tricks to shame, or a shaper that can make anything he envisions in his mind’s eye a reality, you have powers that are feared by any but the most powerful beings in the universe. Where Wizards use magic gained from years of study and Invokers draw upon powers granted to them by their gods, you shape and influence reality with nothing but the power that lurks between your ears. Post 2 - Power source and role, Class features, Ability scores, Skills So most of what you will read here draws upon the excellent work done by him, and of course the feedback from the community (that's you!). This handbook will draw heavily upon the work done by Belial for I Can Kill You With My Brain, mostly adding new material that came out since that handbook was last updated. ![]() “If a god can reshape the world and I can enthrall a god, what does that make me?”Īlthough the Psion class (and the psionic power source) hasn't seen almost any updates since the Psionic Power book came out in 2010, there’s been plenty of new general content since then. The Mind's Eye: a Psion Handbook Original Post by Svendj
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